The hitbox is the area that will hit the opponent (red area), while the hurtbox is the area that you can take damage from an enemy attack during your attack (green box): In addition to this, there are also some games that can have multiple versions of hitboxes on the same entity.
Here's the basics: I'm on a Windows 10, playing on Minecraft Java Edition, 1.16.1 When I press any other Debug command (That consists of Fn + F3) EXCEPT for Fn + F3 + B, it works. Pressing Fn + F3 ...
As arrows are projectiles, they must use the (large unrotating unintuitive) physics hitbox instead of the bullet hitboxes. So how does the game know where the head is? Is it the same for all classe...
Hey sorry if I wasn't clear, all I need is simply when I step on top of a certain block that has the command block under it, it triggers the command. Any part of the hitbox would be fine as long as it only activates when stepping on that one block and nowhere else around it. Perhaps I'm using the dx dy and dz wrong but when I tried they detect in a 2x2 rectangular area and not on just one ...
I also assume surge, greater relic and Wild Growth will also increase this hitbox as it increases the size of the Champion. My question is, other than the direct benefits that is gained, are there any other benefits of a bigger Champion? To me a bigger Champion means a bigger target to aim for by enemy skillshots.
This is the most accurate answer, because it has the hitbox comparison video that Highlights the real difference between the cars, the varied angle of the forward facing hitbox lends a huge strength to the Merc van for most shots, a lower arced shot is more likely to be in goal, but may be easier to block. In higher level gameplay, this advantage is pretty much nullified by skillful opponents ...