Mass Effect: Andromeda could have been a linear game due to the previous games being streamlined experiences. Starfield would benefit from a linear experience rather than the procedural generated ...
Although Ghost of Yotei, much like Sucker Punch's predecessor Ghost of Tsushima, features the freedom of an open-world setting, it still follows a more linear story structure. Creative director Jason ...
Callum is a seasoned gaming managing editor for a number of publications and a gamer who will always try to shine a spotlight on indie games before giving AAA titles the time of day. He loves nothing ...
Not every game needs to feature a massive world, as shown by these incredible linear JRPGs for players tired of open worlds.
Dom O'Leary is a contirbutor on Game Rant. He has over 6 years of experience in writing, covering everything from games news and reviews to commercial writing and editing. He's been a lover of games ...
Mara is a list article writer for Game Rant with experience writing professionally as a content creator and a degree in Creative Writing. In her free time, she likes to write, bake, watch horror films ...