Abstract: Target selection is one of the most fundamental tasks in VR interaction systems. Prediction heuristics can provide users with a smoother interaction experience in this process. Our work aims ...
Abstract: 3D Lines are a widespread rendering primitive for the visualization of data from research fields like fluid dynamics or fiber tractography. Global illumination effects and transparent ...
Spring Arm Component is a solution for cameras to expand/retract based on gameplay situations. Typically when you add a Camera to a character for the purposes of creating a third person perspective.
Desktop: Mouse click anywhere to capture mouse, then the usual Mouse-move and WASD/QZ keys control 1st person camera. Mousewheel to zoom in and out. O and P keys toggle Orthographic and Perspective ...
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